A grab-the-good-stuff belt game — cash yes, bombs no.
Money rolls past on a conveyor belt: coins are worth +$1, gems are worth +$3, and bombs cost you −$2. You tap the valuables as they pass while carefully leaving the bombs alone.
Tap the coins and gems as they roll by. Never tap a bomb — hitting one subtracts from your total.
You have 12 seconds to bank as much as possible. Gems (+$3) are worth three times a coin (+$1), and every bomb (−$2) sets you back. Most money at the buzzer wins.
When you play Conveyor Cash between rounds or in the Arcade, the computer players compete at the difficulty set for your match — from Rookie up to Ace. Easier bots make loose, mistimed plays you can beat with basic execution, while the hardest bots play tight and consistent, so you'll need clean reaction to out-score them. In a live game it's the humans who usually decide the round, so a calm, practiced run is your edge.
Conveyor Cash is one of the quick minigames that fires between rounds of a RentRivals match — the whole table plays the same game at once, and the winner banks a $20 in-game bonus that can fund the next big purchase. You can also practice Conveyor Cash any time, solo against three CPUs, in the Minigame Arcade from the main menu — no board, no room, no stakes.
Yes — a gem is +$3 versus a coin's +$1, so gems are your best return. Always grab a gem over a coin when you have to choose.
−$2. Because it also costs you the coin you could have grabbed instead, a bomb is a big swing — avoid them even if it means skipping nearby cash.
Enjoyed Conveyor Cash? Here are three more RentRivals minigames to check out: